WoW Bot WoW Gathering Bot WoW Leveling Bots

Tuesday, March 13, 2012

Is Scroll Of Resurrection Worth it?

Scroll of Resurrection –Resurrected Soon!
The official announcement is here and people coming back to the game will get:

  • A single character boosted all the way to level 80.
  • A free upgrade to Cataclysm, regardless of the expansions you already own.
  • An optional free character move/faction change.
  • 7 free days of game time.

On the other side, people who recruit friends will be rewarded with a new Spectral Gryphon or Spectral Wyvern mount depending on their faction!

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Wednesday, February 08, 2012

Battle.net Balance and how to keep it free!

Battle.Net Balance Active
To keep your balance free you should download a bot from wow mimic that can farm and get you gold while your afk. This way you can trade your gold for real money or other goodies and update your balance from the rewards the bot recieved for you! this way your not spending any real money!

The previously mentioned Battle.net balance is now active! The FAQ has also been updated with some additions:

  • In the near future, players will also be able to use Battle.net Balance for the digital World of Warcraft Battle Chest and World of Warcraft digital upgrades.
  • Any amount you add to your Battle.net Balance will not be refundable (except as otherwise provided by law).

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Battle.net Balance is now live! As we announced previously, Battle.net Balance is a new feature that gives players an alternate way to purchase Blizzard digital products and services directly through their Battle.net accounts. Players are now able add to their Battle.net Balance using a variety of payment methods, and then use that balance toward Blizzard Entertainment products and services such as World of Warcraft game time; paid services, such as realm transfers and character name changes; digital versions of select Blizzard games, including Diablo II and StarCraft II; and in-game pets and mounts. In the near future, players will be also able to use Battle.net Balance for the digital World of Warcraft Battle Chest and WoW digital upgrades. In addition, with the upcoming launch of Diablo III, players will have the option to use Battle.net Balance to buy and sell items in the game’s currency-based auction house.

For more information, check out the Battle.net Balance FAQ, or head to the Battle.net Balance page in Account Management to manage your balance.

Monday, January 16, 2012

Challenge mode Dungeons Mists of pandaria


Mists of Pandaria: Challenge Mode Dungeons

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Challenge Mode Dungeons

Heroic mode dungeons will not be as difficult as they were in Cataclysm, instead they will be similar to the Wrath of the Lich King level difficulty.
Challenge Mode dungeons will require you to complete a dungeon in a certain amount of time to win a medal and other rewards, similar to the Zul'Aman timed run for the bear mount.
There are Bronze, Silver, Gold medals that will be earned based on the amount of time taken to complete the dungeon.
You gear levels are normalized by reducing your overall item level to a set level so that everyone is on equal gear footing.
There will be no way to get better gear and just overpower the challenge.
Completing the Challenge on gold will incur a stacking debuff on future attempts: it’ll start with a 5% debuff, but if you manage to finish with a gold medal time on that run you’ll receive a 10% debuff on your next run, and so on.
The challenges will reward unique gear for transmogrification and valor points.
Other possible rewards include pets, mounts, titles, and achievements depending on your score.
A new challenge dungeons UI will be added, allowing you to check your medals, ranking, show what rewards you can unlock, and more.
There will be realm wide leaderboards that allow you to compete with your friends, guild, or everyone!
Challenge Mode will work only on Pandaria dungeons at the beginning.
Challenge Mode dungeons will use the Dungeon Finder tool.
It is possible that the system could be expanded to raids in the future.

Thursday, January 12, 2012

Resto Shaman PvP Guide 4.3



Resto shamans are also an incredibly viable healer right now and are arguably the best healer at this point in time. But what makes Resto Shamans so good? Well, the biggest plus that Resto shamans bring to the table is that they are a versatile healer that also bring a lot of support to a comp. Shamans have many abilities that can totally counter another team’s tactics. Wind Shear is probably the most recognizable out of all these abilities. Wind Shear interrupts the target’s cast for two seconds which in the arena can seem like a lifetime. Another reason why Resto shamans are so good right now is because they have great synergy with casters and melee alike. Resto shamans can run anything from Mage, Warlock, Shaman to a melee cleave such as Feral Druid, Death Knight, Shaman. Being able to work with all of these classes is what makes a Resto shaman such a force to be reckoned with. Is that it? Is that all that makes shamans the BEST healer in the game right now? Absolutely not! More than just being able to work well with other classes, they work as a great support class in general. What this means is that a shaman isn’t there to put out huge damage, or crowd control someone indefinitely, he’s there to support his team. Through his arsenal of totems provide support in nearly every arena match. The most important totem that comes to mind when thinking in support terms is the Spirit Link Totem.
Not to stray away from the point of this Resto Shaman PvP guide, but I’m going to take a moment to discuss Spirit Link Totem. In my opinion Spirit Link Totem is one of the most powerful abilities in the game right now. When you drop the totem, anyone within the range of the totem begin to share their health with each other. Well that doesn’t see that great right? Wrong! This totem is totally amazing because it can literally save the shamans life as well as his teammates at any point in time. Say for example the shaman is at around 10% and the rest of his teammates are at full HP. If the shaman was in trouble and knows he will most likely die he can drop Spirit Link Totem which would equalize his teammates health with his. This would in turn make his health equal with his partners and since they had much higher HP than he does the effect would be to make the entire team’s health being around 70%. That’s an incredible ability seeing as how it’s instant cast and it’s only requirements is that people have to stand in the circle. Okay enough of Spirit Link, back to the Resto Shaman PvP Guide.
Other strong abilities of Resto shamans are Grounding Totem, Unleash Elements, Nature’s Swiftness, Earth Shield, and Riptide. Each of these abilities have their part in making a Resto Shaman’s role in a team. Remember that these abilities have to be used properly in order to maintain this role as the Resto Shaman in a comp. If you’re mindlessly using these abilities with no aim then you’ll most likely fail. Always remember to read the tooltips and even though that can sound like a rather novice thing to do it’s far more advantageous than you think. If you go through and read the Shaman talents after you finish this Resto Shaman PvP guide you can see which are more potent and which should be used.
No resto shaman PvP guide would be complete without an actual PvP spec. The most common Resto shaman spec right now is Resto Spec.This spec is incredibly solid and doesn’t lack any point usage that could otherwise be misinterpreted and used incorrectly. Obviously there are a variety of Resto Shaman specs out there but this one is by far the most common and for good reason. This spec allows you to put out the most healing while at the same time being able to gain a lot of mana as well. This is important because Shaman’s mana efficiency has been nerfed severely and I find myself running out of mana more and more often compared to other healers if the pressure in the games is high. In this spec I also included the glyphs that I use on my shamans when I play. The only glyph that you could possibly switch out for another is Riptide Glyph. You can interchange this glyph with Earthliving Weapon Glyph. The downside being that your Riptide HOT (Heal Over Time) does not last as long but instead when you’re able to get a proc of Earthliving Weapon the HOT that goes along with that will tack on roughly 300-500 healing per tick. This may not sound like a lot, but healing is healing and not having to worry about keeping track of a heal sounds good to me. However, I don’t prefer to base my healing off whether or not I get a proc from my weapon. I prefer Riptide because it allows you to put it on multiple targets and heal them at the same time. This in turn allows you to conserve mana because you’re able to just let the HOT of the Riptide heal your teammates without having to actually cast a heal on them. Note that this is for a situation where your teammate is not being focused. This does not mean that the Riptide HOT will keep your teammates up through imminent doom.

Monday, January 09, 2012

NEW LFR loot rules patch 4.3.2


New LFR Loot Rules

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Originally Posted by Zarhym

We know this information. The item designers have plenty of spreadsheets too. If you’re saying creating said spreadsheet takes an equivalent amount of time as coding a system in the game whereby item distribution accounts for the spec you’re fulfilling in a dungeon, you’re wrong.

We’re not that naive. We knew from the start of designing the Raid Finder system that we’d need to build a smarter loot distribution system to regulate fair play. It was also really important to us to get Raid Finder working and implemented with the Dragon Soul raid. We had to be realists about it.

The loot system will be improved in upcoming updates — including in patch 4.3.2, where it’ll no longer be possible to win two of the same item for a single boss kill. But we’re really happy with the implementation of Raid Finder and feel it’s a great new feature for the game, and one we’ll continue refining over time.

Money isn’t nearly the overarching, limiting factor people love to claim it is. And the common argument I see in response to the above quote is “hire more people then.” But I think it’s pretty easy to understand that looking for the perfect fit for a position is not always a quick process, nor is the training of new employees. This is particularly true when one is speaking about development studios generating creative media. Expertise, design philosophy, synergy, etc. are very important to the success of a project, not sheer headcount.

Summary: Can’t win 2 of the same item or items you already have. I.E. Two Conqueror tokens drop, you can only win one. Can’t roll on trinkets you already have.

Not really sure why this wasn’t implemented from the start or why Blizzard wasn’t able to see people rolling need on everything coming. LFR is a mindless ‘derpfest’ for the most part. Anyone and everyone is able to complete it, which isn’t a horrible point, it just means there’s going to be a lot of uncivilized people participating. Don’t expect people to govern themselves.

Thursday, January 05, 2012

Best Mage PVP spec 4.3


Frost is the best mage spec for PvP right now. You can literally bring a target from 100% to 20% if set up correctly in a one quick burst. Frost has the most mobility and CC. Arcane and fire are possibilities but simply aren't as good as frost. With this spec you can use it to win in arena over and over again. You can also use this spec in battlegrounds to farm your honor!

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Best Mage PvP Spec Breakdown
Frost Talents

best mage pvp spec2/2 Early Frost: Reduces the cast time on your frostbolts every 15 seconds by 0.6 = Quick shatters. Easy choice.

3/3 Piercing Ice: Since mages stack mastery now, you need all the crit you can get. 9% extra crit chance on shatters makes it another must have.

2/2 Shatter: Need I explain? Without this, you wouldn’t be a frost mage. This is what makes frost the best Mage PvP spec.

best mage pvp spec ice floes3/3 Ice Floes: 20% cooldown reduction on your main burst spells and your defensive spells. Great talent all around.

coc mage pvp spec2/2 Improved Cone of Cold: I chose this over Shattered Barrier because both talents’ novas have the same DR and Cone of Cold causes a 4 second nova on demand, instead of having your barrier break and auto-novaing at the wrong time.

3/3 Permafrost: Small mortal strike effect and extra slows. Very useful.



1/1 Icy Veins: This is one of your main burst spells. It gives you 20% haste, which can make getting sheeps off way easier. Use it along with a Deep Freeze for huge burst. With Early Frost, it makes your frostbolt around a 1.15 second cast time.

3/3 Fingers of Frost: Required. Your Ice Lance will hit almost as hard as your frostbolt with a stack of Fingers of Frost. Your Frostfire Bolt benefits from this aswell.

3/3 Improved Freeze: I love this. Instantly gives you 2 charges of Fingers of Frost when you pet nova. This allows me to peel for my team or set up focused bursts on a target.

cs best mage pvp spec1/1 Cold Snap: No explanation needed. Resets all Frost cooldowns. Required for any PvP Mage spec.



3/3 Brain Freeze: Makes your slows proc a buff at chance that makes your next frostfire bolt instant. Pair this up with a Fingers of Frost proc, and your shatter will be huge.

1/3 Enduring Winter: Put one point of this to get the the next tier. the mana regen on it isn’t that much and the 3% less mana cost isn’t that great, but it’s better than nothing.

1/1 Ice Barrier: This is a mage’s best friend. Absorbs 15k damage on a 24 second cooldown. A great addition to any PvP Mage spec.

2/2 Frostfire Orb: This talent is great. It makes your Flame Orb slow targets, which allows it to proc Brain Freeze or Fingers of Frost.

1/1 Deep Freeze: Main burst spell. Use this right, and you can kill a target in a Deep Freeze almost 100% of the time.
Fire Talents

moe mage pvp spec2/2 Master of Elements: 30% mana back on your crits is nice, on the rare occasion you’re going OOM.



3/3 Burning Soul: Very helpful talent when you’re getting trained and you need to get a shatter off/sheep someone.

1/2 Blazing Speed: Very useful talent. Blazing Speed has saved me many times. This is just another escape talent added to your array of get-a-ways

2/2 Impact: Great talent for when you need to lockout a healer for that TINY bit longer to get a kill, or even save your partner from death.
Arcane Talents

2/2 Improved Counterspell: REQUIRED for EVERY Mage PvP spec. Mostly used in situations when a kill target is low, and the healer is on DRs.


Best Mage PvP Spec Glyphs
Prime

Ice Lance: More damage on your Ice Lance shatters = faster kills.

Frostbolt: Like I said, mages need all the crit they can get. 15% extra crit chance when shattering makes this a great addition to the best Mage PvP spec.

Frostfire: This gives you 15% more damage on Frostfire Bolt, but removes the slow. I use this because of the huge damage increase, and because you only use Frostfire Bolt when Brain Freeze is procced, rendering the slow useless.
Major

Evocation: This has saved me countless times. When my healer is cced and can’t get out, I can blink out of LoS and Evo, healing myself for 40% of my Health.

Frost Armor: You’re going to be going against melee cleaves sometimes. Taking this allows you to use Frost Armor AND keep the Mage Armor mana regen effect. Very helpful.

Polymorph: Great glyph. When you sheep a target, it’ll remove all dots on that target.
Minor

Arcane Brilliance: You’ll need to rebuff often, so why not make rebuffing cost less mana… just incase.

Slow Fall: No more reagent needed to cast slow fall. Use slow fall as an extra buff that opponents need to waste mana dispelling/spellstealing.

Armors: Makes your armors last an hour. Games don’t usually last longer than that.

That does it for my breakdown of the best Mage PvP spec. I hope I’ve convinced you to switch over to Frost if you haven’t already! More updates to come as the game changes.

Tuesday, January 03, 2012

Best Rogue PVP spec 4.3



This is my current spec, which I believe is the best rogue PvP spec. With 8/2/31 (no puncturing wounds) I do not backstab, ever. On my 3v3 team, which was started at the beginning of the Ruthless season, every game has been played with this hemo spec.

Pro’s of hemo over 10/0/31 backstab spec:

-No positional requirement: Good players will be very good at abusing the positional requirement on backstab when they really want/need to (being bursted, low HP, healer CC’d). When playing with expertise like I do (5%), you don’t even need to try to get behind casters while hemo spamming because they cannot dodge with that much expertise. This makes positioning easier a lot of the time, and means you can be ready to gouge by standing in front of them, which places this spec among the best rogue PvP specs.

-Better combo point generation: Hemo costs significantly less energy, even though it crits less often, the increased combo point generation is noticeable. This is huge since combo points are used for many of the most important rogue abilities. It allows you to keep recup up more easily, keep slice and dice up for most of the game, and be able to get the combo points needed for a kidney shot faster. That might mean the difference between saving someones life or not with a faster kidney shot to peel; making this the best rogue PvP spec. You also get more eviscerates off, which makes up for some of the lost burst outside of dance (but not much of a loss at all).

-Slice and Dice glyph: Not needing backstab glyph allows you to have slice and dice glyph. Having slice and dice up for a lot more of the game is a huge source of extra damage. It also gives you more poison procs which is huge for crippling and an added bonus damage with more wound procs. With slice and dice glyph I usually only slice and dice with 1 combo point, or 2 if I didn’t get it off when I had 1 combo point. This makes it the best rogue PvP spec because it lasts long enough with 1-2 combo points to where you will most likely get kited or cc’d before it falls off anyway, so it saves you combo points/time by not spending/waiting for 5 combo points.

-More Main hand attacks (more poison procs again): Since hemo costs lest energy you are hitting with your main hand more often, granting more main hand poison procs.

-Substantially more survivability: Hemo frees up some talent points from puncturing wounds allowing you to get imp recup in combat. This makes your recup tick bigger, and reduces your damage by 6% while recup is active. This is pretty huge for when you get swapped to and have recup up like you should. It is also huge for when you healer is under a lot of pressure to heal himself or your teammate and you are taking a mild amount of pressure off from dots. The stronger recup means your healer will have more time to heal himself and your teammate without worrying about you rotting to off dots or a small/medium amount of other off damage. This is huge and can mean the difference between a win and a loss, and makes this spec the best rogue PvP spec. Also if it comes down to a double dps 2v2 or a 1v1 vs a dps class hemo is better for every dps vs dps 1v1 and is better in double dps 2v2 for surviving longer.

-Easier to pool energy: Since hemo costs less energy it makes it easier to pool energy. If you are pooling energy waiting to set up some big burst and you are about to get full energy, you don’t want to waste energy so you will hemo once even with 5 combo points so you don’t waste energy. That energy used on the hemo is regained quickly, whereas if you had to backstab once there, you will need to wait longer to regain that energy for getting a full energy KS. When hemo crits you are rewarded so much for the 2 combo points because of how little energy had to be spent on it, so that helps a lot with saving energy to get those full energy ks’s or dance cheap shots more easily.

Cons of hemo over 10/0/31 backstab:

-Less burst outside of dance ONLY: This less burst is not even that much, it really depends on crits, if a backstab doesn’t crit it is extremely bad because of how much more energy it costs. If a hemo doesn’t crit it’s not as bad. But if you get a few hemo crits in a full energy KS the difference in damage to a full energy KS with backstab crits is not a big difference. Even with this slightly lower burst, I still believe this is the best rogue PvP spec.

Best Rogue PvP Spec Breakdown

Subtlety Talents

0/2 nightstalker: This is one of the most useless talents now since they buffed base stealth. Stealth cooldown is only 6 seconds right now, it takes 6 seconds to get out of combat, so it is not very helpful to have your stealth on a cooldown shorter than 6 seconds. You also already move plenty fast in stealth now. Even before the stealth buff I didn’t spend my points on this talent.

3/3 Improved Ambush: Most of your kills come from dancing on someone, so having your ambush critting ~95% of the time and doing more damage is going to land you kills.

2/2 Elusiveness: Reducing the cooldown on very important abilities is huge. These cooldowns coming up a bit faster could mean the difference between dying or scoring the kill.

3/3 Opportunity: For hemo this only helps your ambush, garrote damage is pretty negligible. But again since ambush is such a huge part of your kills this is completely essential.

3/3 Energetic Recovery: One of the best things to happen to rogues, one of the best talents. If you ever try playing without this talent the game will feel slow because you will be energy starved a bunch of the time. Energy is so vital for everything, so increasing your energy regen will help with everything.

2/2 Find Weakness: This synchronizes very well with the rogue style of vanish swapping and bursting someone / bombing and dancing or vanishing on someone.

1/1 Hemo: Even when you are backstabbing having hemo is very helpful for when you cannot get behind someone. With the hemo glyph it is great for increasing your damage by keeping up a hemo dot on your target at all times, or to prevent a rogue or feral from restealthing. You also get extra combo points from dot tick crits. I believe this talent is a must-have for the best rouge PvP spec.

3/3 Honor Among Thieves: Increasing combo point generation is one of the best use of talent points since combo points are used for so many important rogue abilities.

1/1 Preparation: No brainer for the best rogue PvP spec, refreshes important cooldowns.

2/2 Sanguinary Vein: Increase your overall damage significantly and be able to gouge people while hemo dotted / ruptured / garrote which is extremely helpful in some situations.

3/3 Slaughter from the Shadows: Reducing energy cost goes hand in hand with increasing energy regeneration, they are two different ways of achieving the same thing: more damage, and more combo points.

1/1 Shadow Dance: The whole reason you spent all these points in sub. Dance isn’t just amazing for landing kills, but for saving yourself and your teammates by CC’ing multiple people with cheapshots/garrotes. Another no brainer for the best rogue PvP spec.

Combat Talents

2/2 improved recup: Allows your healer to focus healing himself and your teammate more, he doesn’t have to worry as much about you rotting to off dots or any other form of small/medium off damage. If it comes down to a double dps 2v2 or a 1v1 vs a dps class this is so much better than not having it in exchange for puncturing wounds for backstab.

Assassination Talents

3/3 Lethality: Increasing the damage done of your most used damaging ability when it crits will increase your overall damage significantly and increase your chance of getting a kill outside of a dance.

3/3 Coup de Grace: Since you get to evis more with hemo spec, I go 3/3 into this instead of 2/3 (you could put the 1 point into ruthlessness for a chance of getting an extra combo point sometime. But since hemo burst is slightly lower than backstab I go for increasing damage. Also combo point generation is already noticeably better without that 1 point in ruthlessness. (that 1 point could also be put into puncturing wounds, and then use backstab only when pooling full energy and going for big burst, but that is not worth it in my opinion unless you have at least 2 points in puncturing wounds which you cannot get without giving up too much).

Best Rogue PvP Spec Glyphs

Prime Glyphs

-Shadow Dance: Dance being your #1 way to land a kill or a great way to peel, increasing its duration will give you more openers.

-Hemo: Keeping hemo dot up increases your burst, sustained damage, and combo point generation (dot crits). It also keeps people from restealthing.

-Slice and Dice: Helps you keep slice and dice up for a lot more of the game, increasing poison proc and sustained damage by a lot. My armory shows evis glyph because I haven’t been able to do 3s so I have been using evis glyph for duels and sometimes in double dps 2v2 it is better than slice and dice.

Major Glyphs

-Prep: Having prep reset your dismantle is huge for saving someone on your team from a melee. Having it reset kick can be very clutch by helping to land a kill or stop a CC cast. Having a 2nd smoke bomb is absolutely amazing, the first smoke bomb the team usually has CD’s for, so its often times the 2nd smoke bomb which is what wins the game or can save you from dying by using it defensively.

-Garrote: Longer garrote is huge for landing kills on healers or CC’ing caster DPS longer.

-Blind: Blind glyph is incredible, making your blind usable at any time you need it regardless of dots on the target you wish to blind.

Minor Glyphs

-Poisons: If your poisons ever run out during a match, this will be very helpful, or if you don’t have two main hands to swap between wound and mind numbing, you can swap to mind numb real quick during a frost nova or something if you are fighting a wizard cleave and really need mind numbing but had wound on.

-Distract: A bigger range on distract can help for sapping people or cheap shotting them while they are on their mount and you are going to step sap or cheap shot, distract them just before so they run towards you.

-The last slot has nothing useful for arena.
That’s the end of my breakdown of the current best rogue PvP spec; I will update this guide in the future as the game changes.

Monday, January 02, 2012

Temple of the Jade Serpent - Dungeon Preview - Mists of Pandaria

Temple of the Jade Serpent - Dungeon Preview

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The Temple of the Jade Serpent was the first announced 5-man dungeon of World of Warcraft: Mists of Pandaria. In this dungeon you’ll be tasked with defeating the Sha of Doubt, one of the elemental enemies threatening the shrouded continent and sacred pandaren ways. The temple is located in the Jade Forest. It has four bosses in heroic difficulty and three in normal difficulty.

Video



Dungeon Map



Saturday, December 31, 2011

Ultimate Strategy To Farm Honor in Patch 4.3


Farming world of warcraft honor can be a long all day process if you don't know how to do it right or don't have the gear for it. I've discovered and want to share a few tips and strategies on how to max out your honor in patch 4.3. This strategy will work regardless of what class you are, whether you are a healer, tank, range dps or melee dps it doesn't matter my tips will work. Heres the first tip, Call to Arms weekend is key to maxing out honor. If you are someone who has limited free time to honor farm i would make plans on your schedule to do most your honor farming on the weekend when you can get the most out of battlegrounds. The other tip i have is checking out WoW Mimic Honor Boost, it's a free program that helps you PVP and lets you PVP battlegrounds even when your not at the computer. It copys your play style and then in return does it when your away from your keyboard. With WoW Mimic it makes it possible for you to max out your honor and still have a social life, job, girlfriend or all of the above ;)
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Wednesday, December 28, 2011

A brief PVP guide to: Eye of the storm Tips and Tutorial (EOTS)


The Eye of the Storm is a 15-man battleground available from level 35


Heres a quick guide to give you some tips on how to play eye of the storm effectively. The best way to farm this battleground is with WoW Mimic! check it out ! but heres the rest of the guide for your enjoyment!

Strategies







There's many strategies your team can try to win in Eye of the Storm, we'll go from fastest to slowest.

Fastest - 4-Cap the battleground. This ends the battleground in less than 10 minutes, and will only work if the other team isn't playing well or has a lower number of players. Flags are a non-issue, just concentrate on having 4 towers and you will win shortly after. A preferred tactic by "Premade" Teams!

Fast - 3-Cap towers, flag running as possible. While you may want to hold 3 towers and forget the flag, it's an added bonus to keep running it or at least keep the enemy from scoring extra points. Remember flag caps also bump up your honor rating!

Contested - 2-cap, each side keeps two towers, relies on flags to win. Simple, if you're fighting an even team, do your best and focus on the flag to turn the tide and eventually either take 3 towers or hold and win.

Tuesday, December 27, 2011

Hour Of Twilight: Boss fights to guide you to victory!

The Hour of Twilight is the last but not least of the 3 new awesome Heroic instances implemented into Patch 4.3 that show the story line that leads up to the Dragon Soul raid and the final fight with Deathwing the Destroyer of worlds.





The final battle in Hour of Twilight is against the Archbishop. Once Thrall makes it inside to Wyrmrest Temple Archbishop Benedictus yells at the group and demands the dragon soul for himself. Of course you must say no and then the pwnage begins :D.

The battle is pretty much two phases and has more mechanics and stuff to avoid then the three new heroic instances. He has a AOE attack called Righteous Shear which you must stack up for, that hits the player and your companions for damage and also does damage based on the number of stacks of Righteous Shear on the target. He also has orbs of light attack that he sends out at random targets that blow up when they hit the ground dealing a lot of AOE damage and knocking anyone in the AOE backwards. For his final attack he can summon a wave of virtue that moves across the room dealing heavy damage to anyone in its way. Must avoid this to win the fight

Friday, December 23, 2011

World of warcraft PVP Strategy: Guide on How to win Arathi Basin!

Heres some great tips for you players having trouble in arathi basin :D




The main goal of Arathi Basin (AB) is for you and your team-mates to reach 2k ‘resources’ before the enemy does. You can read how many resources your team has at the top of the screen.



Resources are given to each team that has nodes. say you have only 2 nodes you will only get 2 nodes worth of resources, more nodes you have more resources you will recieve, less nodes less resources etc.

You recieve a good amount of honor and exp per win for Arathi Basin (AB) depending on your level etc. It's best to run AB during "call to arms" weekend for the most exp and honor. By utilizing some basic strategies, your organized (or semi-organized) group will be able to reduce the time it takes to win a match, and increasing your overall honor per hour.




Theres a couple strategies that you can use in arathi basin that work pretty well if done correctly. The "Tight 4-Cap" is the most conservative, to be used against strong opposition. The next is the Soft 3-Cap which is a standard opening if you feel like your team has a slight advantage. Lastly, the 5-Cap is my standard opening when you have a fully organized group against a PUG, or poorly balanced opponent. 5-cap will ultimately win you the game in a matter of a couple minutes and some seconds so its best to 5 cap if you can. The soft 3-cap is the most used strategy by players capping the 3 nodes and defending them. The tight 4-cap can be used if players are strong and can defend their nodes well, leaving your enemy to spawn only at one place.

Thursday, December 22, 2011

Alliance or horde? The big question when starting World of warcraft


When choosing a faction you must take into consideration which race you like the best and what you think looks the coolest. Really i choose horde because orcs , taurens, and trolls and undead look like beasts as well as goblins looking cool just does it for me :D. For some people they like Night elfs because of their mysterious cool features as well or being human or gnomes because they are cute. The list goes on and on but really its up to you to decide whether you want to be horde or alliance. Once you choose this you should check out WoW Mimic to help you level up. Wow Mimic makes it possible for you to level up when your at work, at school or even at home taking a nap. Check it out for the free trial and see if you like it!

Wednesday, December 21, 2011

Patch 4.3 Several Dungeons Nerfed!



Zul'Gurub and Zul'aman are back but extremeley nerfed including a bunch of other dungeons and raids got hit with the nerf bat pretty hard. With this nerf this will make it easier for players to get geared up to do firelands and other raids to get on their way to doing the new 4.3 raids. Also with these dungeons WoW Mimic has designed their bot to be able to run these 5 mans so if you don't have time to farm valor points from dungeons then choose WoW Mimic to do it for you! Below is the blue post from blizzard about the changes in this recent hotfix.




Dungeons and Raids
Deadmines

* Helix Gearbreaker's Stickybomb should no longer break Stealth.
* Vanessa VanCleef's Vigorous VanCleef Vindicator achievement should no longer break Stealth.


Vortex Pinnacle

* Minister of Air
o The knockback for Lightning Nova has been reduced from roughly 12 yards to 8 yards on normal difficulty, and from18 yards to 12 yards on Heroic difficulty.


Well of Eternity

* Mannoroth
o Felhounds, Doomguard Devestators, and Felguards are no longer capable of dealing critical hits.


Zul'Aman

* Amani'shi Warbringer's damage has been reduced by 12%.
* Amani'shi Medicine Man's summoned Protective Ward health has been reduced by 60%.
* When an Amani'shi Scout is alerted, he now idles for 1 second before running to summon reinforcement.
* Amani'shi Reinforcement's damage has been reduced by 15%.
* Amani'shi Flame Casters' Fireball Volley now inflicts less damage.
* Jana'lai's Flame Breath ability now inflicts less persistent fire damage.
* In Dragonhawk form, Daakara's Flame Whirl spell increases fire damage taken by a lesser amount.
* Daakara's Creeping Paralysis now inflicts less damage.


Zul'Gurub

* Berserking Boulder Roller's Boulders now inflict less damage.
* Bloodlord Mandokir's Decapitate cooldown has been increased by 5 seconds.
* Gurubashi Shadow Hunters are now immune to Disarm.
* Gurubashi Shadow Hunter's Shadowed Shot ability now inflicts less damage.
* Gurubashi Blood Drinker's Blood Leech ability now inflicts less damage.
* Lesser Priest of Bethekk's Shadowflame ability now inflicts less periodic damage.
* High Priestess Kilnara's Wave of Agony now deals less damage.
* Jin'do's Twisted Spirit health has been reduced.
* Jin'do's Twisted Spirit damage has been reduced.
* Jin'do's Shadows of Hakkar now inflicts less damage.


Dragon Soul

* Morchok
o Double Stomp damage should now only come down on the heads of the two players closest to the boss.
* Hagara
o Ice Waves will not spawn until Hagara finishes casting Frozen Tempest.
o Spell immunity mechanics such as Ice Block and Divine Shield should now temporarily block damage from Watery Entrenchment, but should not remove the debuff.
o Ice Tomb can no longer be avoided by a raid of players all standing within a smokebomb.
* Yor'sahj the Unsleeping
o Yor'sahj now deals triple melee damage to player-controlled pets and targets them with Void Bolt.
o The Firebloom heal triggered by the Druid tier-12 should no longer cause Deep Corruption.
o Yor'sahj's health and damage have been reduced by up to 10% on 25-player Heroic difficulty, bringing the difficulty of the encounter closer to that of 10-player Heroic difficulty.
* Spine of Deathwing
o A Safe Fall aura has been added to the start of the encounter, preventing players from taking falling damage, should their parachutes end early.
o Corrupted Bloods now use Burst regardless of crowd control conditions, including silence.
* Madness of Deathwing
o Deathwing should no longer fire two Elementium Meteors when a limb tentacle is destroyed at the same time that Deathwing is casting Elementium Meteor.

Tuesday, December 20, 2011

World of Warcraft Holidays



This year for the holiday season for world of warcraft you can goto iron forge or orgrimmar to see Great Father winter to get a holiday gift from them ! Make sure you check out the wowmimic free trial. If you sign up right now for free for the holiday! this means you can level up for free when your busy

Saturday, December 10, 2011

Pandaren Monk Updates! Monk Class!



Almost every class can be a monk in the new pandaren expansion minus a few races. As a monk your going to use cloth and leather items and for weapons you will be using one handed daggers, axes, swords and also 2 handed polearms and staves. A lot of blizzard gamers are really excited about this new expansion coming out. Also WoW Mimic is gearing up their software to be ready for this new expansion as well. Check out the WoW Mimic Free trial to see what they are all about. Their gnomish engineers work hard day and night to give you a quality bot to help you destroy the competition in world of warcraft

Wednesday, December 07, 2011

Patch 4.3 New PvP Season 11 Begins!



AS the new PVP season 11 begins this means its time to farm the new honor gear if you haven't already farmed it. WoW Mimic will help you max your honor with out even being at the computer. This means you can purchase all the new honor gear within days and be ready to fight in the new season 11 and compete with the others for titles, mounts and much more patch 4.3 has to offer. You can check out WoW Mimics free trial today to see how well the bot works in battlegrounds and how fast you can max out your honor in no time!

Thursday, December 01, 2011

Hour of Twilight Patch 4.3 is now Live!



Blizzard is proud to announce the newest patch update 4.3, in this patch allies and horde will go toe-to-toe with Deathwing the destroyer of worlds. Many mmorpg fans have been waiting for this patch for a long time and its finally here with several new features including, transmogrification , void storage and new raid finder. Upon release the patch 4.3 , WoW Mimic has also released their new updated bot that is updated with the new content ready to boost your level, professions and honor! check today for your free trial to bot through patch 4.3 with no worries of being banned at all!

Monday, November 07, 2011

4.3 updates! New Sea horse pet and Darkmoon Faire Mounts!





Every update we receive on new patch 4.3 is always great news and these mounts and new pets are no exception. As you can tell blizzard is going H.A.M (hard asa motha!) on this patch 4.3 with all the new dungeons, armor modifiers and these pet and mount updates have people talking and its all good talk ! I know myself i will be farming for this bear mount and chicken mount from the darkmoon faire. I tested them out in the PTR and i must say blizz is doing a great job, these mounts ride out ! Also with the many pets being announced like the guardian cub this seahorse pet is going to be an amazing addition. I know usually these type of pets are rare and hard to find but something is telling me that most pets coming out will probably be BOE to get more people excited about pets especially when they introduce the pet battles into the game . I read on a blue post that the Sea Horse will be able to be received by fishing in the Darkmoon Island waters . Remember if your fishing isn't high or dont have time to do it all yourself just check out WoW Mimic for help. Why fish when WoW mimic fishs for you !
More updates soon to come!
enjoy!

Monday, October 31, 2011

New Tier 13 PVE armor Sets Announced

With patch 4.3 on the rise , and all the new features it will have, that also means new armor! on this post we are gonna talk about the new armor sets and how they will look for each class. Remember if your not 85 yet your going to be missing out so make sure you check out WOW mimic to boost yourself to 85 asap!