Wednesday, September 19, 2012

Guild Wars 2 Bot? We think so!

So if you haven't already heard about the latest guild wars 2 bot then you should check it out, we think it will be out sooner rather than later of course but we heard it's going to have features like auto following other characters and of course the all around solo grinding and farming.

Tuesday, September 18, 2012

Diablo 3 Farming the right way

If you play Diablo 3 then you should be happy to know that the best Diablo 3 farming tactics are actually completely hands free, there's more information on these unknown methods well, they will be known once you find out. Check out Diablo 3 Farming Bot

You'll be glad you did if you're an avid D3 player like me.

Sunday, September 02, 2012

WoW Fishing Bot?

Well if you aren't already familiar with bots for WoW, well basically they allow you to automate tasks in wow. With that said, there is already a fishing bot made for World of Warcraft and it's located at WoW Fishing Bot

Tuesday, July 31, 2012

World of warcraft mists of pandaria bots already??

If you weren't already aware of the new and upcoming expansion bound to come out, it will definitely be covered with a bot that will have everything automated and ready to go. This is due to the beta and put the programmers ready for Mists Of Pandaria. Keep your eyes peeled for the lest WoWMimic bot updates.

Thursday, June 14, 2012

List of new epic items !

Check out www.wowmimic.com for the official world of warcraft afk farming bot


New Epic Items
The latest update tonight brought us some new epic items, along with several other items that were missing from our database. For the full list of over 600 new items, check out WoWDB!

LevelTypeSlotName
476One-handed AxeMeleeOne HandInelava, Spirit of Inebriation
476One-handed MaceSpell SpiritMain HandJe'lyu, Spirit of the Serpent
509StaffSpell DPSTwo HandJin'ya, Orb of the Waterspeaker
509ArmorSpell DPSBackCloak of Overwhelming Corruption
509ArmorMeleeTrinketDarkmist Vortex
509ArmorPhysical DPSTrinketTerror in the Mists
509ArmorTankFingerVizier's Ruby Signet
502ArmorSpell SpiritNeckZian's Choker of Coalesced Shadow
500ClothSpell SpiritChestRobe of Eternal Rule
500ClothSpell SpiritChestLegacy of the Emperor
476ClothSpell SpiritChestRobes of Creation
509ClothSpell SpiritWaistHealer's Belt of Final Winter
509ClothSpell SpiritWristsCuffs of the Corrupted Waters
476ClothSpell SpiritHandsGloves of Creation
500ClothSpell SpiritHandsImperial Silk Gloves
500ClothSpell SpiritHandsTouch of the Light
509ClothSpell DPSHeadHood of the Burning Scroll
509ClothSpell DPSShouldersMantle of the Burning Scroll
509ClothSpell DPSChestRobes of the Burning Scroll
476ClothSpell DPSChestSpelltwister's Grand Robe
509ClothSpell DPSWaistSorcerer's Belt of Final Winter
509ClothSpell DPSLegsLeggings of the Burning Scroll
509ClothSpell DPSWristsAttenuating Bracers
476ClothSpell DPSHandsSpelltwister's Gloves
509ClothSpell DPSHandsGloves of the Burning Scroll
509LeatherMeleeWristsSmooth Beetle Wristbands
476LeatherSpell SpiritChestNightfire Robe
476LeatherSpell SpiritChestWildblood Vest
476LeatherSpell SpiritHandsLiferuned Leather Gloves
476LeatherSpell SpiritHandsWildblood Gloves
476LeatherPhysical DPSChestChestguard of Nemeses
476LeatherPhysical DPSChestGreyshadow Chestguard
476LeatherPhysical DPSHandsGreyshadow Gloves
476LeatherPhysical DPSHandsMurderer's Gloves
509MailMeleeWaistRanger's Chain of Unending Summer
476MailSpell SpiritChestLifekeeper's Robe
509MailSpell SpiritFeetLightning Prisoner's Boots
509MailSpell SpiritWristsLuminescent Firefly Wristguards
476MailSpell SpiritHandsLifekeeper's Gloves
476MailPhysical DPSChestChestguard of Earthen Harmony
476MailPhysical DPSChestRaiment of Blood and Bone
476MailPhysical DPSHandsRaven Lord's Gloves
476MailPhysical DPSHandsGloves of Earthen Harmony
476MailSpell DPSChestStormbreaker Chestguard
476MailSpell DPSHandsFists of Lightning
509PlateTankWristsSerrated Wasp Bracers
476PlateMeleeChestBreastplate of Ancient Steel
476PlateSpell SpiritChestLiving Steel Breastplate
476PlateSpell SpiritHandsLiving Steel Gauntlets

Tuesday, June 12, 2012

The Lorewalker Stories Guide Pandaria lore review

The Lorewalker Stories


Check out www.wowmimic.com for the official mists of pandaria AFK bot

In Mists of Pandaria there are several extra lore related achievements to go with the regular zone exploration achievements. 

For example, to complete Fish Tails you must find small statues or other objects hidden around Pandaria and read the lore. Once you have found all of the objects for an achievement, Lorewalker Cho will send you mail that asks you to meet him at the Seat of Knowledge. Once there he will narrate a small story that gives you some more information about Pandaria lore. 

In the video below, the Fish Tails and Ballad of Liu Lang stories are told to you.



 
 

Monday, June 11, 2012

Herioc Scarlet halls review


Heroic Scarlet Halls Video Preview


The last beta patch enabled many of the Heroic difficulty level instances, including Scarlet Halls, which is a combination of the old Armory and Library wings of the Scarlet Monastery. 


Check out Wowmimic.com for all your official world of warcraft botting needs


Thursday, June 07, 2012

PVP Review in Mists of Pandaria


The Future of PvP in Mists of Pandaria

The Future of PvP in Mists of Pandaria
Before i start talking about the Future of pvp in mists of pandaria and whats going on... I want to let you guys know about this pvp bot that will help you gain honor and get ahead of your friends in the game while you are afk. Check it out here at www.wowmimic.com the official bot for WoW.
With the Mists of Pandaria beta in full swing we thought we’d take this opportunity to shed some light on what lays ahead for PvP. To that end, we sat down with World of Warcraft Game Director Tom Chilton to discuss the future of PvP in Mists of Pandaria.

What is the overarching design philosophy for PvP in Mists of Pandaria?
Tom Chilton - 
We want to have more new PvP content than we’ve ever had before. With this expansion we’re adding two completely new Battlegrounds with new gameplay types. We’ve never done that before at the start of an expansion. We also have a new Arena to add to the current pool of options. That will bring our count of Battlegrounds up to ten and our Arena count to six.
 

Temple of Kot'mogu - Who's got the relic now?
How is the war being brought back to World of Warcraft in relation to PvP?
Tom Chilton - Well, the best answer to that is that we’re very deliberately trying to get people back out into the world, and so that means on a PvP realm, you’ll have more people to kill that are out in the world. Generally speaking, the most fun outdoor PvP is just the spontaneous conflict that happens as a natural result of people being out in the world. It’s not the stuff the designers create for you.

Many players on PvE realms are concerned about being forced to PvP or take part in World PvP when they don’t want to, what can you say to them about the plans for this?
Tom Chilton - There are no plans to force PvP on players who are on PvE realms. Their experience shouldn’t change and they’ll have the same opportunities for PvP (if they wish to take part) as they do now. It’s also worth noting that the Black Market Auction House has the potential to become a world PvP location for those on PvP realms. Just like the name implies, these are goods being sold out in shady locations away from the prying eyes of guards in the cities. They are not in neutral or safe zones. For PvE realms, it’s not going to have that same risk for placing a bid as on a PvP realm (aside from being outbid).

Temple of Kotmogu - Plenty of room to run and run and run.
On the other hand, PvPers are afraid that things won’t be taken far enough and they won’t get the world PvP they want; they often mention the issue of guards in major cities hampering their ability to do these raids. What could you say about that?
Tom Chilton - 
We know that for many PvPers, the idea of getting a large raid (or two) together to invade a city is something that can make for great world PvP. We also know that there has been an issue with guards causing this to be a less appealing undertaking for them as the guards have gotten stronger. We obviously want those guards there doing their jobs, but we don’t want them to be the wall that you just can’t get over. So, we are planning to adjust the guards only on PvP realms to where they aren’t quite as strong as you’d find them on a PvE realm, and they won’t respawn quite as quickly either. We’re still working on this, but we hope to get this adjustment in before the release of Mists of Pandaria. It’s worth noting that the guards on PvE realms will remain the same as they are now.
 

Temple of Kotmogu - One of four artifacts in Temple of Kotmogu
How is it possible to make it different between the realm types when it wasn’t in the past?
Tom Chilton - 
The difference is in the available technology that we have now that we didn’t have in the past. As the game has evolved over the years, so has technology and our capability to find ways to implement that new technology that makes our ideas of “what if” or “wouldn’t it be cool” become reality. With the change to the guards, we think that could be a real game changer for those that really like the idea of raiding cities or areas and holding them against the “enemy”. Beyond that though, there isn’t really a difference, but with the new daily quest hubs, it should prove to be a real hotspot for PvP on a regular basis.

Silvershard Mine - Which switch is which?
Will there be bigger changes between PvP and PvE realms in the future?
Tom Chilton - 
It’s always a possibility. We want to see how things go with these changes first. We don’t want to promise any big plans at this point in time, but we are always thinking of ways we can add to the experience where we can.

Silvershard Mine - Up or down?
What about the general idea that there aren’t enough people out in the world to even engage in PvP?
Tom Chilton - 
The new Cross-Realm Zones technology that we introduced recently in the beta should also help make sure more world PvP happens.

Silvershard Mine -  Almost there...
What about the use of flying mounts? Many players are concerned about the use of flying mounts to avoid having to ever engage in PvP on PvP realms.
Tom Chilton - 
We know this is a concern and we have some things in mind for helping in this regard. First, we’re limiting the use of flying mounts within Mists of Pandaria to level 90. Second, with so many players taking part in the quest hubs, we think we’ll see a lot more PvP happening out in the world. After all, you have to land sometime. If that’s not enough though, we have an item that we’re adding to the game that players will be able to use from the ground that makes it possible to dismount a flying enemy player (within a reasonable range and PvP flagged). We’re still discussing the particulars of how this item will be available.

Will there be a Wintergrasp or Tol Barad for Mists of Pandaria?
Tom Chilton - No. We’re deliberately trying to get people out into the world and these areas ended up being more like instanced areas than World PvP. We don’t want to create another one and have it result in the same sort of gameplay. With that being said though, we’ve instead moved the bosses you would have found within an instance like Baradin Hold out into the world. We think the allure of a boss kill is a great impetus to go out into the world and engage in PvP.
Could you recap the new battlegrounds that are being added? What new gameplay styles do the two new Battlegrounds have to offer players?
Tom Chilton - 
We have two new Battlegrounds that we’ve talked about before, each featuring a completely new type of gameplay that we haven’t had available before.
The design of the Silvershard Mine hasn’t really changed since we last discussed it at our Mists of Pandaria media event. Players essentially escort one of several mining carts to a depot to score points. Strategic locations will feature switches that allow you to change tracks. The more people you have helping out, the better, though you’re going to want to stop or at least stall the other team from getting their carts into a depot as well.

For our other Battleground, Temple of Kotmogu, we’ve made some slight changes since we last talked about it at the event. We did some internal testing with just one artifact and discovered that the gameplay devolved into a sort of deathmatch in the center of the map. So we didn’t just double the amount of artifacts that were in play, we quadrupled it and ended up with four artifacts at different spots that could be used to score points. You’ll still score the most points for staying in the center area of the of the field of battle, but there’s a lot more going on with four artifacts to keep track of and hand off to your team.
.
Tol'vir Proving Grounds - Three is the number
Is the way we queue for Battlegrounds changing at all?
Tom Chilton - 
Yes, we’re adding a way for players to down-vote two Battlegrounds that they don’t want to see show up when queuing for random Battlegrounds. The exception to this is if it’s the Battleground featured with Call to Arms. You won’t be able to down-vote those when they happen, but this should make it so that it’s less likely you’ll be taking part in a Battleground that you don’t particularly enjoy. It should also help make it more likely that when a particular Battleground comes up on the Call to Arms, you may be able to enjoy it more. We’re also changing the way Call to Arms works so that there will always be a Call to Arms Battleground available. This will allow us to cycle through a larger amount of Battlegrounds on a regular basis.
When will players get to try out the new Battlegrounds for themselves?
Tom Chilton - 
We’re hoping to have these new battlegrounds in the beta for everyone to play within the next couple of weeks or so. We’re looking forward to getting everyone’s feedback and seeing how they play out with a larger test audience.

Tol'vir Proving Grounds - A peaceful arial view
Is anything changing with Arenas?
Tom Chilton - 
Yes, actually. Players will be able to see their opponent’s class and specialization before the match begins. They won’t be able to see the specific talent choices or glyphs being used, however. From there, it’s a bit like playing poker. You won’t know what exact abilities your opponent is using, but you’ll be able to modify your own talents in the staging area before the match starts to try to anticipate what they could be using.

Tol'vir Proving Grounds - Are you worthy?

Tuesday, March 13, 2012

Is Scroll Of Resurrection Worth it?

Scroll of Resurrection –Resurrected Soon!
The official announcement is here and people coming back to the game will get:

  • A single character boosted all the way to level 80.
  • A free upgrade to Cataclysm, regardless of the expansions you already own.
  • An optional free character move/faction change.
  • 7 free days of game time.

On the other side, people who recruit friends will be rewarded with a new Spectral Gryphon or Spectral Wyvern mount depending on their faction!

Remember to use WoW Mimic the Official Bot For world of warcraft! when using this bot you can use the scroll of resurrection, get your character boosted all the way to level 80 to 85 in one night while you sleep so when you do wake up you have a free 85! check out wow mimic for a free trial!


Wednesday, February 08, 2012

Battle.net Balance and how to keep it free!

Battle.Net Balance Active
To keep your balance free you should download a bot from wow mimic that can farm and get you gold while your afk. This way you can trade your gold for real money or other goodies and update your balance from the rewards the bot recieved for you! this way your not spending any real money!

The previously mentioned Battle.net balance is now active! The FAQ has also been updated with some additions:

  • In the near future, players will also be able to use Battle.net Balance for the digital World of Warcraft Battle Chest and World of Warcraft digital upgrades.
  • Any amount you add to your Battle.net Balance will not be refundable (except as otherwise provided by law).

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Battle.net Balance is now live! As we announced previously, Battle.net Balance is a new feature that gives players an alternate way to purchase Blizzard digital products and services directly through their Battle.net accounts. Players are now able add to their Battle.net Balance using a variety of payment methods, and then use that balance toward Blizzard Entertainment products and services such as World of Warcraft game time; paid services, such as realm transfers and character name changes; digital versions of select Blizzard games, including Diablo II and StarCraft II; and in-game pets and mounts. In the near future, players will be also able to use Battle.net Balance for the digital World of Warcraft Battle Chest and WoW digital upgrades. In addition, with the upcoming launch of Diablo III, players will have the option to use Battle.net Balance to buy and sell items in the game’s currency-based auction house.

For more information, check out the Battle.net Balance FAQ, or head to the Battle.net Balance page in Account Management to manage your balance.

Monday, January 16, 2012

Challenge mode Dungeons Mists of pandaria


Mists of Pandaria: Challenge Mode Dungeons

For The Official World Of Warcraft Bot Check Out Wow Mimic!

Challenge Mode Dungeons

Heroic mode dungeons will not be as difficult as they were in Cataclysm, instead they will be similar to the Wrath of the Lich King level difficulty.
Challenge Mode dungeons will require you to complete a dungeon in a certain amount of time to win a medal and other rewards, similar to the Zul'Aman timed run for the bear mount.
There are Bronze, Silver, Gold medals that will be earned based on the amount of time taken to complete the dungeon.
You gear levels are normalized by reducing your overall item level to a set level so that everyone is on equal gear footing.
There will be no way to get better gear and just overpower the challenge.
Completing the Challenge on gold will incur a stacking debuff on future attempts: it’ll start with a 5% debuff, but if you manage to finish with a gold medal time on that run you’ll receive a 10% debuff on your next run, and so on.
The challenges will reward unique gear for transmogrification and valor points.
Other possible rewards include pets, mounts, titles, and achievements depending on your score.
A new challenge dungeons UI will be added, allowing you to check your medals, ranking, show what rewards you can unlock, and more.
There will be realm wide leaderboards that allow you to compete with your friends, guild, or everyone!
Challenge Mode will work only on Pandaria dungeons at the beginning.
Challenge Mode dungeons will use the Dungeon Finder tool.
It is possible that the system could be expanded to raids in the future.

Thursday, January 12, 2012

Resto Shaman PvP Guide 4.3



Resto shamans are also an incredibly viable healer right now and are arguably the best healer at this point in time. But what makes Resto Shamans so good? Well, the biggest plus that Resto shamans bring to the table is that they are a versatile healer that also bring a lot of support to a comp. Shamans have many abilities that can totally counter another team’s tactics. Wind Shear is probably the most recognizable out of all these abilities. Wind Shear interrupts the target’s cast for two seconds which in the arena can seem like a lifetime. Another reason why Resto shamans are so good right now is because they have great synergy with casters and melee alike. Resto shamans can run anything from Mage, Warlock, Shaman to a melee cleave such as Feral Druid, Death Knight, Shaman. Being able to work with all of these classes is what makes a Resto shaman such a force to be reckoned with. Is that it? Is that all that makes shamans the BEST healer in the game right now? Absolutely not! More than just being able to work well with other classes, they work as a great support class in general. What this means is that a shaman isn’t there to put out huge damage, or crowd control someone indefinitely, he’s there to support his team. Through his arsenal of totems provide support in nearly every arena match. The most important totem that comes to mind when thinking in support terms is the Spirit Link Totem.
Not to stray away from the point of this Resto Shaman PvP guide, but I’m going to take a moment to discuss Spirit Link Totem. In my opinion Spirit Link Totem is one of the most powerful abilities in the game right now. When you drop the totem, anyone within the range of the totem begin to share their health with each other. Well that doesn’t see that great right? Wrong! This totem is totally amazing because it can literally save the shamans life as well as his teammates at any point in time. Say for example the shaman is at around 10% and the rest of his teammates are at full HP. If the shaman was in trouble and knows he will most likely die he can drop Spirit Link Totem which would equalize his teammates health with his. This would in turn make his health equal with his partners and since they had much higher HP than he does the effect would be to make the entire team’s health being around 70%. That’s an incredible ability seeing as how it’s instant cast and it’s only requirements is that people have to stand in the circle. Okay enough of Spirit Link, back to the Resto Shaman PvP Guide.
Other strong abilities of Resto shamans are Grounding Totem, Unleash Elements, Nature’s Swiftness, Earth Shield, and Riptide. Each of these abilities have their part in making a Resto Shaman’s role in a team. Remember that these abilities have to be used properly in order to maintain this role as the Resto Shaman in a comp. If you’re mindlessly using these abilities with no aim then you’ll most likely fail. Always remember to read the tooltips and even though that can sound like a rather novice thing to do it’s far more advantageous than you think. If you go through and read the Shaman talents after you finish this Resto Shaman PvP guide you can see which are more potent and which should be used.
No resto shaman PvP guide would be complete without an actual PvP spec. The most common Resto shaman spec right now is Resto Spec.This spec is incredibly solid and doesn’t lack any point usage that could otherwise be misinterpreted and used incorrectly. Obviously there are a variety of Resto Shaman specs out there but this one is by far the most common and for good reason. This spec allows you to put out the most healing while at the same time being able to gain a lot of mana as well. This is important because Shaman’s mana efficiency has been nerfed severely and I find myself running out of mana more and more often compared to other healers if the pressure in the games is high. In this spec I also included the glyphs that I use on my shamans when I play. The only glyph that you could possibly switch out for another is Riptide Glyph. You can interchange this glyph with Earthliving Weapon Glyph. The downside being that your Riptide HOT (Heal Over Time) does not last as long but instead when you’re able to get a proc of Earthliving Weapon the HOT that goes along with that will tack on roughly 300-500 healing per tick. This may not sound like a lot, but healing is healing and not having to worry about keeping track of a heal sounds good to me. However, I don’t prefer to base my healing off whether or not I get a proc from my weapon. I prefer Riptide because it allows you to put it on multiple targets and heal them at the same time. This in turn allows you to conserve mana because you’re able to just let the HOT of the Riptide heal your teammates without having to actually cast a heal on them. Note that this is for a situation where your teammate is not being focused. This does not mean that the Riptide HOT will keep your teammates up through imminent doom.