Monday, January 16, 2012

Challenge mode Dungeons Mists of pandaria


Mists of Pandaria: Challenge Mode Dungeons

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Challenge Mode Dungeons

Heroic mode dungeons will not be as difficult as they were in Cataclysm, instead they will be similar to the Wrath of the Lich King level difficulty.
Challenge Mode dungeons will require you to complete a dungeon in a certain amount of time to win a medal and other rewards, similar to the Zul'Aman timed run for the bear mount.
There are Bronze, Silver, Gold medals that will be earned based on the amount of time taken to complete the dungeon.
You gear levels are normalized by reducing your overall item level to a set level so that everyone is on equal gear footing.
There will be no way to get better gear and just overpower the challenge.
Completing the Challenge on gold will incur a stacking debuff on future attempts: it’ll start with a 5% debuff, but if you manage to finish with a gold medal time on that run you’ll receive a 10% debuff on your next run, and so on.
The challenges will reward unique gear for transmogrification and valor points.
Other possible rewards include pets, mounts, titles, and achievements depending on your score.
A new challenge dungeons UI will be added, allowing you to check your medals, ranking, show what rewards you can unlock, and more.
There will be realm wide leaderboards that allow you to compete with your friends, guild, or everyone!
Challenge Mode will work only on Pandaria dungeons at the beginning.
Challenge Mode dungeons will use the Dungeon Finder tool.
It is possible that the system could be expanded to raids in the future.

Thursday, January 12, 2012

Resto Shaman PvP Guide 4.3



Resto shamans are also an incredibly viable healer right now and are arguably the best healer at this point in time. But what makes Resto Shamans so good? Well, the biggest plus that Resto shamans bring to the table is that they are a versatile healer that also bring a lot of support to a comp. Shamans have many abilities that can totally counter another team’s tactics. Wind Shear is probably the most recognizable out of all these abilities. Wind Shear interrupts the target’s cast for two seconds which in the arena can seem like a lifetime. Another reason why Resto shamans are so good right now is because they have great synergy with casters and melee alike. Resto shamans can run anything from Mage, Warlock, Shaman to a melee cleave such as Feral Druid, Death Knight, Shaman. Being able to work with all of these classes is what makes a Resto shaman such a force to be reckoned with. Is that it? Is that all that makes shamans the BEST healer in the game right now? Absolutely not! More than just being able to work well with other classes, they work as a great support class in general. What this means is that a shaman isn’t there to put out huge damage, or crowd control someone indefinitely, he’s there to support his team. Through his arsenal of totems provide support in nearly every arena match. The most important totem that comes to mind when thinking in support terms is the Spirit Link Totem.
Not to stray away from the point of this Resto Shaman PvP guide, but I’m going to take a moment to discuss Spirit Link Totem. In my opinion Spirit Link Totem is one of the most powerful abilities in the game right now. When you drop the totem, anyone within the range of the totem begin to share their health with each other. Well that doesn’t see that great right? Wrong! This totem is totally amazing because it can literally save the shamans life as well as his teammates at any point in time. Say for example the shaman is at around 10% and the rest of his teammates are at full HP. If the shaman was in trouble and knows he will most likely die he can drop Spirit Link Totem which would equalize his teammates health with his. This would in turn make his health equal with his partners and since they had much higher HP than he does the effect would be to make the entire team’s health being around 70%. That’s an incredible ability seeing as how it’s instant cast and it’s only requirements is that people have to stand in the circle. Okay enough of Spirit Link, back to the Resto Shaman PvP Guide.
Other strong abilities of Resto shamans are Grounding Totem, Unleash Elements, Nature’s Swiftness, Earth Shield, and Riptide. Each of these abilities have their part in making a Resto Shaman’s role in a team. Remember that these abilities have to be used properly in order to maintain this role as the Resto Shaman in a comp. If you’re mindlessly using these abilities with no aim then you’ll most likely fail. Always remember to read the tooltips and even though that can sound like a rather novice thing to do it’s far more advantageous than you think. If you go through and read the Shaman talents after you finish this Resto Shaman PvP guide you can see which are more potent and which should be used.
No resto shaman PvP guide would be complete without an actual PvP spec. The most common Resto shaman spec right now is Resto Spec.This spec is incredibly solid and doesn’t lack any point usage that could otherwise be misinterpreted and used incorrectly. Obviously there are a variety of Resto Shaman specs out there but this one is by far the most common and for good reason. This spec allows you to put out the most healing while at the same time being able to gain a lot of mana as well. This is important because Shaman’s mana efficiency has been nerfed severely and I find myself running out of mana more and more often compared to other healers if the pressure in the games is high. In this spec I also included the glyphs that I use on my shamans when I play. The only glyph that you could possibly switch out for another is Riptide Glyph. You can interchange this glyph with Earthliving Weapon Glyph. The downside being that your Riptide HOT (Heal Over Time) does not last as long but instead when you’re able to get a proc of Earthliving Weapon the HOT that goes along with that will tack on roughly 300-500 healing per tick. This may not sound like a lot, but healing is healing and not having to worry about keeping track of a heal sounds good to me. However, I don’t prefer to base my healing off whether or not I get a proc from my weapon. I prefer Riptide because it allows you to put it on multiple targets and heal them at the same time. This in turn allows you to conserve mana because you’re able to just let the HOT of the Riptide heal your teammates without having to actually cast a heal on them. Note that this is for a situation where your teammate is not being focused. This does not mean that the Riptide HOT will keep your teammates up through imminent doom.

Monday, January 09, 2012

NEW LFR loot rules patch 4.3.2


New LFR Loot Rules

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Originally Posted by Zarhym

We know this information. The item designers have plenty of spreadsheets too. If you’re saying creating said spreadsheet takes an equivalent amount of time as coding a system in the game whereby item distribution accounts for the spec you’re fulfilling in a dungeon, you’re wrong.

We’re not that naive. We knew from the start of designing the Raid Finder system that we’d need to build a smarter loot distribution system to regulate fair play. It was also really important to us to get Raid Finder working and implemented with the Dragon Soul raid. We had to be realists about it.

The loot system will be improved in upcoming updates — including in patch 4.3.2, where it’ll no longer be possible to win two of the same item for a single boss kill. But we’re really happy with the implementation of Raid Finder and feel it’s a great new feature for the game, and one we’ll continue refining over time.

Money isn’t nearly the overarching, limiting factor people love to claim it is. And the common argument I see in response to the above quote is “hire more people then.” But I think it’s pretty easy to understand that looking for the perfect fit for a position is not always a quick process, nor is the training of new employees. This is particularly true when one is speaking about development studios generating creative media. Expertise, design philosophy, synergy, etc. are very important to the success of a project, not sheer headcount.

Summary: Can’t win 2 of the same item or items you already have. I.E. Two Conqueror tokens drop, you can only win one. Can’t roll on trinkets you already have.

Not really sure why this wasn’t implemented from the start or why Blizzard wasn’t able to see people rolling need on everything coming. LFR is a mindless ‘derpfest’ for the most part. Anyone and everyone is able to complete it, which isn’t a horrible point, it just means there’s going to be a lot of uncivilized people participating. Don’t expect people to govern themselves.

Thursday, January 05, 2012

Best Mage PVP spec 4.3


Frost is the best mage spec for PvP right now. You can literally bring a target from 100% to 20% if set up correctly in a one quick burst. Frost has the most mobility and CC. Arcane and fire are possibilities but simply aren't as good as frost. With this spec you can use it to win in arena over and over again. You can also use this spec in battlegrounds to farm your honor!

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Best Mage PvP Spec Breakdown
Frost Talents

best mage pvp spec2/2 Early Frost: Reduces the cast time on your frostbolts every 15 seconds by 0.6 = Quick shatters. Easy choice.

3/3 Piercing Ice: Since mages stack mastery now, you need all the crit you can get. 9% extra crit chance on shatters makes it another must have.

2/2 Shatter: Need I explain? Without this, you wouldn’t be a frost mage. This is what makes frost the best Mage PvP spec.

best mage pvp spec ice floes3/3 Ice Floes: 20% cooldown reduction on your main burst spells and your defensive spells. Great talent all around.

coc mage pvp spec2/2 Improved Cone of Cold: I chose this over Shattered Barrier because both talents’ novas have the same DR and Cone of Cold causes a 4 second nova on demand, instead of having your barrier break and auto-novaing at the wrong time.

3/3 Permafrost: Small mortal strike effect and extra slows. Very useful.



1/1 Icy Veins: This is one of your main burst spells. It gives you 20% haste, which can make getting sheeps off way easier. Use it along with a Deep Freeze for huge burst. With Early Frost, it makes your frostbolt around a 1.15 second cast time.

3/3 Fingers of Frost: Required. Your Ice Lance will hit almost as hard as your frostbolt with a stack of Fingers of Frost. Your Frostfire Bolt benefits from this aswell.

3/3 Improved Freeze: I love this. Instantly gives you 2 charges of Fingers of Frost when you pet nova. This allows me to peel for my team or set up focused bursts on a target.

cs best mage pvp spec1/1 Cold Snap: No explanation needed. Resets all Frost cooldowns. Required for any PvP Mage spec.



3/3 Brain Freeze: Makes your slows proc a buff at chance that makes your next frostfire bolt instant. Pair this up with a Fingers of Frost proc, and your shatter will be huge.

1/3 Enduring Winter: Put one point of this to get the the next tier. the mana regen on it isn’t that much and the 3% less mana cost isn’t that great, but it’s better than nothing.

1/1 Ice Barrier: This is a mage’s best friend. Absorbs 15k damage on a 24 second cooldown. A great addition to any PvP Mage spec.

2/2 Frostfire Orb: This talent is great. It makes your Flame Orb slow targets, which allows it to proc Brain Freeze or Fingers of Frost.

1/1 Deep Freeze: Main burst spell. Use this right, and you can kill a target in a Deep Freeze almost 100% of the time.
Fire Talents

moe mage pvp spec2/2 Master of Elements: 30% mana back on your crits is nice, on the rare occasion you’re going OOM.



3/3 Burning Soul: Very helpful talent when you’re getting trained and you need to get a shatter off/sheep someone.

1/2 Blazing Speed: Very useful talent. Blazing Speed has saved me many times. This is just another escape talent added to your array of get-a-ways

2/2 Impact: Great talent for when you need to lockout a healer for that TINY bit longer to get a kill, or even save your partner from death.
Arcane Talents

2/2 Improved Counterspell: REQUIRED for EVERY Mage PvP spec. Mostly used in situations when a kill target is low, and the healer is on DRs.


Best Mage PvP Spec Glyphs
Prime

Ice Lance: More damage on your Ice Lance shatters = faster kills.

Frostbolt: Like I said, mages need all the crit they can get. 15% extra crit chance when shattering makes this a great addition to the best Mage PvP spec.

Frostfire: This gives you 15% more damage on Frostfire Bolt, but removes the slow. I use this because of the huge damage increase, and because you only use Frostfire Bolt when Brain Freeze is procced, rendering the slow useless.
Major

Evocation: This has saved me countless times. When my healer is cced and can’t get out, I can blink out of LoS and Evo, healing myself for 40% of my Health.

Frost Armor: You’re going to be going against melee cleaves sometimes. Taking this allows you to use Frost Armor AND keep the Mage Armor mana regen effect. Very helpful.

Polymorph: Great glyph. When you sheep a target, it’ll remove all dots on that target.
Minor

Arcane Brilliance: You’ll need to rebuff often, so why not make rebuffing cost less mana… just incase.

Slow Fall: No more reagent needed to cast slow fall. Use slow fall as an extra buff that opponents need to waste mana dispelling/spellstealing.

Armors: Makes your armors last an hour. Games don’t usually last longer than that.

That does it for my breakdown of the best Mage PvP spec. I hope I’ve convinced you to switch over to Frost if you haven’t already! More updates to come as the game changes.

Tuesday, January 03, 2012

Best Rogue PVP spec 4.3



This is my current spec, which I believe is the best rogue PvP spec. With 8/2/31 (no puncturing wounds) I do not backstab, ever. On my 3v3 team, which was started at the beginning of the Ruthless season, every game has been played with this hemo spec.

Pro’s of hemo over 10/0/31 backstab spec:

-No positional requirement: Good players will be very good at abusing the positional requirement on backstab when they really want/need to (being bursted, low HP, healer CC’d). When playing with expertise like I do (5%), you don’t even need to try to get behind casters while hemo spamming because they cannot dodge with that much expertise. This makes positioning easier a lot of the time, and means you can be ready to gouge by standing in front of them, which places this spec among the best rogue PvP specs.

-Better combo point generation: Hemo costs significantly less energy, even though it crits less often, the increased combo point generation is noticeable. This is huge since combo points are used for many of the most important rogue abilities. It allows you to keep recup up more easily, keep slice and dice up for most of the game, and be able to get the combo points needed for a kidney shot faster. That might mean the difference between saving someones life or not with a faster kidney shot to peel; making this the best rogue PvP spec. You also get more eviscerates off, which makes up for some of the lost burst outside of dance (but not much of a loss at all).

-Slice and Dice glyph: Not needing backstab glyph allows you to have slice and dice glyph. Having slice and dice up for a lot more of the game is a huge source of extra damage. It also gives you more poison procs which is huge for crippling and an added bonus damage with more wound procs. With slice and dice glyph I usually only slice and dice with 1 combo point, or 2 if I didn’t get it off when I had 1 combo point. This makes it the best rogue PvP spec because it lasts long enough with 1-2 combo points to where you will most likely get kited or cc’d before it falls off anyway, so it saves you combo points/time by not spending/waiting for 5 combo points.

-More Main hand attacks (more poison procs again): Since hemo costs lest energy you are hitting with your main hand more often, granting more main hand poison procs.

-Substantially more survivability: Hemo frees up some talent points from puncturing wounds allowing you to get imp recup in combat. This makes your recup tick bigger, and reduces your damage by 6% while recup is active. This is pretty huge for when you get swapped to and have recup up like you should. It is also huge for when you healer is under a lot of pressure to heal himself or your teammate and you are taking a mild amount of pressure off from dots. The stronger recup means your healer will have more time to heal himself and your teammate without worrying about you rotting to off dots or a small/medium amount of other off damage. This is huge and can mean the difference between a win and a loss, and makes this spec the best rogue PvP spec. Also if it comes down to a double dps 2v2 or a 1v1 vs a dps class hemo is better for every dps vs dps 1v1 and is better in double dps 2v2 for surviving longer.

-Easier to pool energy: Since hemo costs less energy it makes it easier to pool energy. If you are pooling energy waiting to set up some big burst and you are about to get full energy, you don’t want to waste energy so you will hemo once even with 5 combo points so you don’t waste energy. That energy used on the hemo is regained quickly, whereas if you had to backstab once there, you will need to wait longer to regain that energy for getting a full energy KS. When hemo crits you are rewarded so much for the 2 combo points because of how little energy had to be spent on it, so that helps a lot with saving energy to get those full energy ks’s or dance cheap shots more easily.

Cons of hemo over 10/0/31 backstab:

-Less burst outside of dance ONLY: This less burst is not even that much, it really depends on crits, if a backstab doesn’t crit it is extremely bad because of how much more energy it costs. If a hemo doesn’t crit it’s not as bad. But if you get a few hemo crits in a full energy KS the difference in damage to a full energy KS with backstab crits is not a big difference. Even with this slightly lower burst, I still believe this is the best rogue PvP spec.

Best Rogue PvP Spec Breakdown

Subtlety Talents

0/2 nightstalker: This is one of the most useless talents now since they buffed base stealth. Stealth cooldown is only 6 seconds right now, it takes 6 seconds to get out of combat, so it is not very helpful to have your stealth on a cooldown shorter than 6 seconds. You also already move plenty fast in stealth now. Even before the stealth buff I didn’t spend my points on this talent.

3/3 Improved Ambush: Most of your kills come from dancing on someone, so having your ambush critting ~95% of the time and doing more damage is going to land you kills.

2/2 Elusiveness: Reducing the cooldown on very important abilities is huge. These cooldowns coming up a bit faster could mean the difference between dying or scoring the kill.

3/3 Opportunity: For hemo this only helps your ambush, garrote damage is pretty negligible. But again since ambush is such a huge part of your kills this is completely essential.

3/3 Energetic Recovery: One of the best things to happen to rogues, one of the best talents. If you ever try playing without this talent the game will feel slow because you will be energy starved a bunch of the time. Energy is so vital for everything, so increasing your energy regen will help with everything.

2/2 Find Weakness: This synchronizes very well with the rogue style of vanish swapping and bursting someone / bombing and dancing or vanishing on someone.

1/1 Hemo: Even when you are backstabbing having hemo is very helpful for when you cannot get behind someone. With the hemo glyph it is great for increasing your damage by keeping up a hemo dot on your target at all times, or to prevent a rogue or feral from restealthing. You also get extra combo points from dot tick crits. I believe this talent is a must-have for the best rouge PvP spec.

3/3 Honor Among Thieves: Increasing combo point generation is one of the best use of talent points since combo points are used for so many important rogue abilities.

1/1 Preparation: No brainer for the best rogue PvP spec, refreshes important cooldowns.

2/2 Sanguinary Vein: Increase your overall damage significantly and be able to gouge people while hemo dotted / ruptured / garrote which is extremely helpful in some situations.

3/3 Slaughter from the Shadows: Reducing energy cost goes hand in hand with increasing energy regeneration, they are two different ways of achieving the same thing: more damage, and more combo points.

1/1 Shadow Dance: The whole reason you spent all these points in sub. Dance isn’t just amazing for landing kills, but for saving yourself and your teammates by CC’ing multiple people with cheapshots/garrotes. Another no brainer for the best rogue PvP spec.

Combat Talents

2/2 improved recup: Allows your healer to focus healing himself and your teammate more, he doesn’t have to worry as much about you rotting to off dots or any other form of small/medium off damage. If it comes down to a double dps 2v2 or a 1v1 vs a dps class this is so much better than not having it in exchange for puncturing wounds for backstab.

Assassination Talents

3/3 Lethality: Increasing the damage done of your most used damaging ability when it crits will increase your overall damage significantly and increase your chance of getting a kill outside of a dance.

3/3 Coup de Grace: Since you get to evis more with hemo spec, I go 3/3 into this instead of 2/3 (you could put the 1 point into ruthlessness for a chance of getting an extra combo point sometime. But since hemo burst is slightly lower than backstab I go for increasing damage. Also combo point generation is already noticeably better without that 1 point in ruthlessness. (that 1 point could also be put into puncturing wounds, and then use backstab only when pooling full energy and going for big burst, but that is not worth it in my opinion unless you have at least 2 points in puncturing wounds which you cannot get without giving up too much).

Best Rogue PvP Spec Glyphs

Prime Glyphs

-Shadow Dance: Dance being your #1 way to land a kill or a great way to peel, increasing its duration will give you more openers.

-Hemo: Keeping hemo dot up increases your burst, sustained damage, and combo point generation (dot crits). It also keeps people from restealthing.

-Slice and Dice: Helps you keep slice and dice up for a lot more of the game, increasing poison proc and sustained damage by a lot. My armory shows evis glyph because I haven’t been able to do 3s so I have been using evis glyph for duels and sometimes in double dps 2v2 it is better than slice and dice.

Major Glyphs

-Prep: Having prep reset your dismantle is huge for saving someone on your team from a melee. Having it reset kick can be very clutch by helping to land a kill or stop a CC cast. Having a 2nd smoke bomb is absolutely amazing, the first smoke bomb the team usually has CD’s for, so its often times the 2nd smoke bomb which is what wins the game or can save you from dying by using it defensively.

-Garrote: Longer garrote is huge for landing kills on healers or CC’ing caster DPS longer.

-Blind: Blind glyph is incredible, making your blind usable at any time you need it regardless of dots on the target you wish to blind.

Minor Glyphs

-Poisons: If your poisons ever run out during a match, this will be very helpful, or if you don’t have two main hands to swap between wound and mind numbing, you can swap to mind numb real quick during a frost nova or something if you are fighting a wizard cleave and really need mind numbing but had wound on.

-Distract: A bigger range on distract can help for sapping people or cheap shotting them while they are on their mount and you are going to step sap or cheap shot, distract them just before so they run towards you.

-The last slot has nothing useful for arena.
That’s the end of my breakdown of the current best rogue PvP spec; I will update this guide in the future as the game changes.

Monday, January 02, 2012

Temple of the Jade Serpent - Dungeon Preview - Mists of Pandaria

Temple of the Jade Serpent - Dungeon Preview

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The Temple of the Jade Serpent was the first announced 5-man dungeon of World of Warcraft: Mists of Pandaria. In this dungeon you’ll be tasked with defeating the Sha of Doubt, one of the elemental enemies threatening the shrouded continent and sacred pandaren ways. The temple is located in the Jade Forest. It has four bosses in heroic difficulty and three in normal difficulty.

Video



Dungeon Map