Wednesday, December 21, 2011

Patch 4.3 Several Dungeons Nerfed!



Zul'Gurub and Zul'aman are back but extremeley nerfed including a bunch of other dungeons and raids got hit with the nerf bat pretty hard. With this nerf this will make it easier for players to get geared up to do firelands and other raids to get on their way to doing the new 4.3 raids. Also with these dungeons WoW Mimic has designed their bot to be able to run these 5 mans so if you don't have time to farm valor points from dungeons then choose WoW Mimic to do it for you! Below is the blue post from blizzard about the changes in this recent hotfix.




Dungeons and Raids
Deadmines

* Helix Gearbreaker's Stickybomb should no longer break Stealth.
* Vanessa VanCleef's Vigorous VanCleef Vindicator achievement should no longer break Stealth.


Vortex Pinnacle

* Minister of Air
o The knockback for Lightning Nova has been reduced from roughly 12 yards to 8 yards on normal difficulty, and from18 yards to 12 yards on Heroic difficulty.


Well of Eternity

* Mannoroth
o Felhounds, Doomguard Devestators, and Felguards are no longer capable of dealing critical hits.


Zul'Aman

* Amani'shi Warbringer's damage has been reduced by 12%.
* Amani'shi Medicine Man's summoned Protective Ward health has been reduced by 60%.
* When an Amani'shi Scout is alerted, he now idles for 1 second before running to summon reinforcement.
* Amani'shi Reinforcement's damage has been reduced by 15%.
* Amani'shi Flame Casters' Fireball Volley now inflicts less damage.
* Jana'lai's Flame Breath ability now inflicts less persistent fire damage.
* In Dragonhawk form, Daakara's Flame Whirl spell increases fire damage taken by a lesser amount.
* Daakara's Creeping Paralysis now inflicts less damage.


Zul'Gurub

* Berserking Boulder Roller's Boulders now inflict less damage.
* Bloodlord Mandokir's Decapitate cooldown has been increased by 5 seconds.
* Gurubashi Shadow Hunters are now immune to Disarm.
* Gurubashi Shadow Hunter's Shadowed Shot ability now inflicts less damage.
* Gurubashi Blood Drinker's Blood Leech ability now inflicts less damage.
* Lesser Priest of Bethekk's Shadowflame ability now inflicts less periodic damage.
* High Priestess Kilnara's Wave of Agony now deals less damage.
* Jin'do's Twisted Spirit health has been reduced.
* Jin'do's Twisted Spirit damage has been reduced.
* Jin'do's Shadows of Hakkar now inflicts less damage.


Dragon Soul

* Morchok
o Double Stomp damage should now only come down on the heads of the two players closest to the boss.
* Hagara
o Ice Waves will not spawn until Hagara finishes casting Frozen Tempest.
o Spell immunity mechanics such as Ice Block and Divine Shield should now temporarily block damage from Watery Entrenchment, but should not remove the debuff.
o Ice Tomb can no longer be avoided by a raid of players all standing within a smokebomb.
* Yor'sahj the Unsleeping
o Yor'sahj now deals triple melee damage to player-controlled pets and targets them with Void Bolt.
o The Firebloom heal triggered by the Druid tier-12 should no longer cause Deep Corruption.
o Yor'sahj's health and damage have been reduced by up to 10% on 25-player Heroic difficulty, bringing the difficulty of the encounter closer to that of 10-player Heroic difficulty.
* Spine of Deathwing
o A Safe Fall aura has been added to the start of the encounter, preventing players from taking falling damage, should their parachutes end early.
o Corrupted Bloods now use Burst regardless of crowd control conditions, including silence.
* Madness of Deathwing
o Deathwing should no longer fire two Elementium Meteors when a limb tentacle is destroyed at the same time that Deathwing is casting Elementium Meteor.

No comments: